
BatchExport
A downloadable tool
Buy Now$2.99 USD or more
Tired of the hide-show-export-repeat loop? BatchExport automates the most tedious part of your pixel art workflow.
Three export modes:
- Layers — Exports each top-level layer as a separate file. Perfect for sharing individual parts of an illustration (lineart, colors, shading, background...).
- Tags — Exports each animation tag (idle, attack, jump...) as its own file. No more manually selecting frame ranges.
- Tags + Layers—The full combo: creates a subfolder per tag and, inside each one, exports every layer separately.
Features:
- Integer scale multiplier (1x, 2x, 7x... whatever you need)
- PNG, GIF, and WebP output
- Native file browser for choosing the output folder
- Original layer visibility is always restored after export
- Clean filenames (special characters are sanitized automatically)
- Single Lua file, no dependencies
Works with Aseprite 1.2.x and newer.
| Published | 15 hours ago |
| Status | Released |
| Category | Tool |
| Author | Heosphorus |
| Tags | Animation, Aseprite, Automation, batch-export, gamedev, lua-script, Pixel Art, Sprites, tool, workflow |
| Content | No generative AI was used |
Purchase
Buy Now$2.99 USD or more
In order to download this tool you must purchase it at or above the minimum price of $2.99 USD. You will get access to the following files:
BatchExport.lua 6 kB

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